Guest rasteri Posted May 1, 2017 Share Posted May 1, 2017 I did contemplate the distraction of doing it in Xamarin Forms / C# in Visual Studio then magically deploying to all platforms. God knows what would happen to audio things though. Yeah I looked at Xamarin a while ago for another project, unfortunately it doesn't support audio so you have to write audio wrappers for every single platform you want to support. There's a cross-platform audio API called Superpowered that can apparently be persuaded to run with Xamarin, and it's used in LOTS of DJ/music apps, but it (bafflingly) doesn't support windows. Link to comment Share on other sites More sharing options...
Flexinoodle Posted May 3, 2017 Share Posted May 3, 2017 JUCE is the one you want, code once all platforms compile. Link to comment Share on other sites More sharing options...
Deft Posted May 3, 2017 Share Posted May 3, 2017 Superpowered and JUCE both look good, though my C++ and native iOS or Android dev is virtually nil. As a hobbyist programmer who never really sticks to anything - I do find the endless libraries, SDKs, APIs etc. nevermind the actual languages kind of bewildering. Probably the reality of software development but makes me pretty sure a full time career in it could be quite annoying, as you are relentlessly forced to different technology stacks. I am all for professional development but just kind of re-learning the same base stuff for a different platform or dev environment would wear thin pretty quick. Should just stick to writing pure machine code or something. Link to comment Share on other sites More sharing options...
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