I'm more excited by this announcenemt, to be honest:
Having played the excellent Half Life remake "Black Mesa" recently, I'm left puzzled how a game designed in 1998 still beats the experience of nowadays AAA titles.
Games used to be surprising and challenging. Now, all those open world games just tell you to move to location XY on the map, start the quest and if you fail a checkpoint five times, you can just skip it (looking at you Red Dead Redemption and to a lesser extent games like Fallout, Skyrim or Witcher 3).
Where's the accomplishment in following basic instructions (come here, grab this, take it there, shoot 3 enemies or skip it if you're too dumb for that)?
/oldmanrant